Target age: 3 – 7
Description
Target age: 3 – 7
Providing the story and resources to engage your pupils, this session aims to support early level learners to explore, develop and consolidate maths concepts in a fun and engaging context.
Target age: From 3 years – adult
Description
Target age: From 3 years – adult
KAPLA® is a creative classroom resource with a wide application potential. It is loved by children of all ages: for free play or a lesson, alone or in teams, to create art or grasp science. These loose parts are identical pine planks. Pupils need only to use their imagination to stack them, and gravity to balance them!
Target age: 4 – 6
Description
Target age: 4 – 6
LEGO® Education Coding Express is a creative, intuitive, and versatile coding solution for early learning that introduces pupils to early coding concepts that naturally sparks their curiosity, creativity and desire to explore and learn together as they prepare for school.
Target age: 4 – 6
Description
Target age: 4 – 6
STEAM Park builds on every preschooler’s natural curiosity and desire to create, explore, and investigate the world of early science, technology, engineering, art, and maths (STEAM) through creative play.
Target age: 5 – 11
Description
Target age: 5 – 11
LEGO Education BricQ Motion Essential will give your elementary students an understanding of forces and motion as they plan and conduct investigations. In the curriculum unit Train to Win, lower elementary students will work towards determining whether design solutions work as they were intended to change the speed or direction of an object with a push or a pull. In the curriculum unit Winning with Science, upper elementary students will investigate the patterns in an object’s motion, developing and sharpening their ability to predict future motion.
Target age: 5 – 13
Description
Target age: 5 – 13
LEGO Education BricQ Motion Prime will challenge your middle school students to apply their scientific inquiry skills to provide evidence of the change in an object’s motion based on its force and mass. In the curriculum unit, Science of Sports, they’ll apply Newton’s three laws of motion as they design, develop, and optimise a solution involving the collision of two objects. Throughout the BricQ Motion Prime lessons, they’ll strengthen their communication skills in collaborative discussions, presenting and analyzing their solutions.
Target age: 6 – 10
Description
Target age: 6 – 10
LEGO® Education SPIKE™ Essential, part of the LEGO® Learning System, is the cross-curricular STEAM solution for elementary education. SPIKE Essential engages students in hands-on investigation of STEAM concepts while contributing to literacy, math, and social-emotional development.
Target age: 7 – 16
Description
Target age: 7 – 16
LEGO® Education SPIKE™ Prime sparks students’ enthusiasm for STEAM through hands-on problem-solving. Designed for Upper KS2 to KS4, it combines LEGO bricks, a Scratch-style programming language, and a multi-port programmable Hub to build students’ confidence as learners.
Description
Imagination Playground is a breakthrough play space concept designed to encourage child-directed free play.